Mobile

Android Developers Blog: Media3 1.10 is out

We are continuing to expand the media3-ui-compose-material3 module to help you build Compose UIs for playback. We’ve added a new Player

Mobile

New Tools and Improvements for Android 17

Posted by Robert Clifford, Developer Relations Engineer and Manjeet Rulhania, Software Engineer A pillar of the Android ecosystem is our

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Meet the class of 2026 for the Google Play Apps Accelerator

Posted by Robbie McLachlan, Developer Marketing The wait is over! We are incredibly excited to share the Google Play Apps

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Introducing AutoFDO for the Kernel

Posted by Yabin Cui, Software Engineer We are the Android LLVM toolchain team. One of our top priorities is to improve

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Balancing openness and choice with safety

Posted by Matthew Forsythe, Director Product Management, Android App Safety Android proves you don’t have to choose between an open ecosystem

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Expanding our stage for PC and paid titles

 Posted by Aurash Mahbod, VP and GM, Games on Google Play Google Play is proud to be the home of

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Android Developers Blog: Room 3.0

Posted by Daniel Santiago Rivera, Software Engineer The first alpha of Room 3.0 has been released! Room 3.0 is a

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How to Optimize Common Wake Lock Use Cases

Posted by Alice Yuan, Senior Developer Relations Engineer In recognition that excessive battery drain is top of mind for Android

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Instagram and Facebook deliver instant playback and boost user engagement with Media3 PreloadManager

Existing Complexities Previously, Meta used a combination of warmup (to get players ready) and prefetch (to cache content on disk)

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A new era for choice and openness

Expanded billing choice on Google Play for users and developers Google Play is giving developers even more billing choice and